Tag Archives: programing

customizing spells

Have been working on customizing spells in ArcaneFX, a special effects program for Torque. The process of making spells is essentially advanced scripting, and I’ve managed to modify one existing spell (Light My Fire) to produce a larger and differently colored fire on the ground and the caster’s hands. I’ve also been working on modifying the Great Ball of Fire spell to be an Iceball, but I keep getting a connection error. Jeff Faust (the designer of ArcaneFX, whose Faustian name is delightfully appropriate) offers the following help in a forum: “It’s not unusual to have to do some debugging when writing advanced scripts like this.” No doubt. I’m keeping at it.