Here is the complete ogre model, which I finished last night, with all of the polygon modeling steps done. Next comes UV mapping, followed by sculpting, normal map generation, and texturing.
Tag Archives: ogre
modeling an ogre
For the last two days, I’ve been working on the ogre tutorial from Antony Ward’s Game Character Development. I went through two iterations of the main modeling portions of the tutorial, which entail building a torso, arms, legs, feet, and a head. The second iteration looks better than the first.