Here is the complete ogre model, which I finished last night, with all of the polygon modeling steps done. Next comes UV mapping, followed by sculpting, normal map generation, and texturing.
For the last two days, I’ve been working on the ogre tutorial from Antony Ward’s Game Character Development. I went through two iterations of the main modeling portions of the tutorial, which entail building a torso, arms, legs, feet, and a head. The second iteration looks better than the first.