Next Arcana Manor goals for features:
Set up a control scheme using the 360 controller
This will keep the magic system from becoming too unruly (a collection of chaotic key-presses) and more focused around a set of core mechanics
Fix melee system so that the sword can swing more than one time
Implement “platforms that move” for TGEA 1.7.1 using Windiff
Correlate spell-casting with platform movements via settransform function or applyimpulse
Finish modeling demon
Begin to script more spells
Script power-up mechanic for tarot items
Work on first-person spell-casting (such as casting animations for hands, effects that don’t require selectrons to target but work as projectiles as in Oblivion, effects that don’t depend on a zodiac
or make the zodiac vertical
or displace it in front of the player
Put more enemies into the game, make them customizable
Put music in background (e.g. Danse Macabre)