Below is a video of a small, rough prototype of one area Arcana Manor. I prototyped this section in the Unreal2 Editor a week or two ago and have since been working in Torque X. This video represents an extremely early stage of the process, intended only as a reference to illustrate the visual and spatial aesthetic for which I’m aiming.
That’s pretty spiff. I like that you finally jumped down into that tube- i was wanting to see where that went as soon as i saw it!
how’s the TorqueX work coming? I’m working on getting Blender to export objects that you can use- maybe i will have some meshes for you soon.