Tag Archives: features

next Arcana Manor goals

Next Arcana Manor goals for features:

Set up a control scheme using the 360 controller

This will keep the magic system from becoming too unruly (a collection of chaotic key-presses) and more focused around a set of core mechanics

Fix melee system so that the sword can swing more than one time

Implement “platforms that move” for TGEA 1.7.1 using Windiff

Correlate spell-casting with platform movements via settransform function or applyimpulse

Finish modeling demon

Begin to script more spells

Script power-up mechanic for tarot items

Work on first-person spell-casting (such as casting animations for hands, effects that don’t require selectrons to target but work as projectiles as in Oblivion, effects that don’t depend on a zodiac

or make the zodiac vertical

or displace it in front of the player

Put more enemies into the game, make them customizable

Put music in background (e.g. Danse Macabre)