Quest syllabus

Please click here to download a syllabus for a college-level class based on my book Quests.

I wrote Quests with many audiences in mind, and two key audiences are students and teachers within a college-level class about new media and literature, with an emphasis on game design and interactive writing. In fact, I wrote Quests to be sufficiently accessible and wide-ranging in its approach that teachers of many different classes could potentially use it as a textbook by adapting it to the needs of their students. Teachers of classes with titles like “Writing for Games,” “Writing for Interactive Media,” and “Introduction to New Media” could all use the book in different ways by putting varying degrees of emphasis on its theoretical and practical components, including its tutorials and exercises.

With these classes in mind, I have put together a syllabus for a class that would incorporate Quests as a textbook. The class has the same title as the book, but any of the course titles listed above would work equally well. In a syllabus divided into a the fourteen weeks of a standard college semester, I’ve assembled a set of discussion topics for each week, as well as accompanying assignments in reading, playing, and designing.

I’d love to hear back if anyone finds this syllabus useful in putting together his or her own course, and I’m very willing to discuss ideas for adapting this framework to the needs of particular teachers at the college, high school, or middle school level.


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