Today, I implemented two new Arcana Manor features that I’ve been wanting and working toward for a while.
I now have a rudimentary soundtrack in the form of a looping 30-second clip from Danse Macabre by Camille Saint-Saens. I also managed to fix a melee system that has been broken for a while because of the conflict between ArcaneFX, a melee resource, and shifts between first-person and third-person camera. This means that the player can now alternate between sigil-drawing, various spell-casting interfaces, and running/jumping. The player can do some of these things simultaneously, so there is a certain synergy evolving between the various mechanics (though integrating and balancing them is going to be a challenge, which is why the main focus needs to be the magic system).
I also have basic Xbox 360 controller support, which is smoother and faster than the keyboard for movement and combat. Juggling the various magical interfaces on a controller will be another challenge, but (as I mentioned earlier), this will force me to organize and refine the control scheme in positive ways.