As promised, here is a new video of a small portion of a level in my game-in-progress, Arcana Manor.
I built this level in the Torque Game Engine Advanced, and I made the 3d models of the tarot suits in XSI. I also made many of my own textures in GIMP. I scripted the inventory system using resources from Garagegames, combining Torquescript with my own icons to make a GUI that would keep track of the tarot suits as they are picked up. This level demonstrates some rough platforming action and the tone of the game, as well as the ability, which I scripted, to pick up cubes representing the 22 major arcana.