A hand

Today I modeled Joan of Arc’s glove and hand–one of the armored gauntlets that constitutes her accessories, midway between quest item and character design, I suppose.  This particular object had many complex cuts and folds, and while the end result is stiffer than I would like, it does look like a metal gauntlet.  I’m leaving the model’s mesh visible (with its smoother polymesh hulls underneath) to better display the details of the modeling process.

modeling a hand

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