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	<title>Game Magic &#187; Gothic</title>
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	<description>Putting the Magic Back in Magic Systems</description>
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		<title>Castlevania, Legacy of Kain, and the Gothic in Gaming</title>
		<link>http://designingquests.com/?p=49</link>
		<comments>http://designingquests.com/?p=49#comments</comments>
		<pubDate>Fri, 17 Oct 2008 20:14:55 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Game Criticism]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Castlevania]]></category>
		<category><![CDATA[Gothic]]></category>
		<category><![CDATA[legacy of kain]]></category>

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		<description><![CDATA[My mainstream Nintendo game franchise is Castlevania. Some people love The Legend of Zelda, others Metroid, but I’m a Castlevania fan. Which is not to say that I have played a lot of Castlevania: only half of Symphony of the Night and Curse of Darkness, although I have watched a friend play through most of [&#8230;]]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://designingquests.com/blog/wp-content/uploads/2008/10/castlevania1.jpg"><img class="size-medium wp-image-57 aligncenter" title="castlevania1" src="http://designingquests.com/blog/wp-content/uploads/2008/10/castlevania1-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>My mainstream Nintendo game franchise is <em>Castlevania</em>.  Some people love <em>The Legend of Zelda</em>, others <em>Metroid</em>, but I’m a <em>Castlevania</em> fan.  Which is not to say that I have played a lot of <em>Castlevania</em>: only half of <em>Symphony of the Night</em> and <em>Curse of Darkness</em>, although I have watched a friend play through most of <em>Simon’s Quest</em>.<br />
One reason for my enthusiasm has to do with <em>Castlevania</em>’s haunting music and its classical influences, especially in the tracks “Vampire Killer” and “Bloody Tears,” which are touchstones of my musical tastes.  (When I played in a rock band, I often gave “it sounds like <em>Castlevania</em>” as a reason for covering songs by a variety of bands, from Opeth to Iron Maiden.  Yngwie Malmsteen’s neoclassical metal, characterized by its use of the melodic minor scale and techniques like pedal point, also strongly resembles <em>Castlevania</em> stylistically).  This <a href="http://castlevania.classicgaming.gamespy.com/Features/castlevaniamusic.html" target="_blank">essay</a> by a musicologist offers excellent, comprehensive analysis of <em>Castlevania</em> music.</p>
<p>Another reason for my love of <em>Castlevania</em> has to do with level design and the spaces of the Belmonts’ quests, which were based in part on <a title="http://castlevania.classicgaming.gamespy.com/Features/castles.html" href="http://">actual castles</a>.</p>
<p>The third and most important reason for my love of <em>Castlevania</em> is that it is a classic example of Gothic gaming.  Laurie N. Taylor is the authority on survival horror games and their relationship to the Gothic, which was her dissertation topic.  My understanding of the Gothic is much less rigorous and detailed than Laurie’s, but my definition does involve a set of criteria.</p>
<p>By a Gothic game, I mean one that is<br />
•	Darkly romantic<br />
•	Horror influenced<br />
•	Sometimes haunted by demonic overtones and/or undertones<br />
•	Inclusive of vampires, werewolves, angels, demons, and black magic<br />
•	Often set in a castle, dungeon, dark forest<br />
•	Brooded over by an atmosphere of mystery and the arcane which lends itself to symbolism.</p>
<p>Of Gothic games, I am currently most interested in the <em>Legacy of Kain</em> series, of which I have played all of <em>Blood Omen: The Legacy of Kain</em> as well as parts of <em>Soul Reaver 2</em> and <em>Defiance</em>. In terms of the relationship between gaming and literature, I am drawn to the <em>Legacy of Kain</em> series and its Miltonic overtones, as alluded to in the epigraph to <a href="http://www.eblong.com/zarf/nosgoth/timeline.html">Andrew Plotkin (a.k.a. Zarf’s) chronology</a> of this time-bending franchise.  Plotkin heads his diagram with the quotation:</p>
<p>“We attempt to trace the history of Raziel, who was cast down, and that ancient device which is lately called the Soul Reaver.”</p>
<p>Plotkin’s eighteenth-century prose style is consciously Miltonic, especially in the phrase “who was cast down.”  The parallel is between Raziel and Milton’s Lucifer: both rebels against a divine being whose motives and actions are sinister and suspect, perhaps conferring upon the fallen angels the status of romantic hero or anti-hero.</p>
<p><a href="http://designingquests.com/blog/wp-content/uploads/2008/10/soulreaver21.jpg"><img class="aligncenter size-medium wp-image-58" title="soulreaver21" src="http://designingquests.com/blog/wp-content/uploads/2008/10/soulreaver21-300x300.jpg" alt="" width="300" height="300" /></a><br />
I’ll have more to say about the Gothic in gaming and its relationship to design as these blog entries continue.</p>
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