Monthly Archives: November 2012

Handout and slides from GDC Occult Game Design Presentation

A few people have asked me for the handout that accompanied my GDC Online 2012 Presentation, “Occult Game Design: An Initiation into Secrets and Mysteries,” so I thought I’d provide a link to it here.  The handout contains the names, dates, and brief synopses for the media referenced in the talk, including many games.

In addition, the slides for this talk are also available online for free at the GDC Online website, though a subscription is required to access the video recording of the talk.

Game Magic

A demo of Arcana: A Ceremonial Magick Simulator

There is a lot going on right now, so I though I’d update my blog.

A team of students and I are working on a game called Arcana: A Ceremonial Magick Simulator.  The game hits alpha release on December 6, 2012.  The beta release will occur on March 1st, 2012.  Here’s a picture of the team.

Arcana group portrait

In addition, I’m hard at work on a book called Game Magic: A Game Designer’s Guide to Constructing Magic Systems, which will be published by CRC/Taylor and Francis in 2013.

I spoke on a panel with Ken Rolston, lead designer of Oblivion and Morrowind, and game writer Rafael Chandler at George Mason University.

panel with Rolston and Chandler

panel with Rolston and Chandler

I also gave a presentation at GDC Online 2012 called “Occult Game Design: An Initiation into Secrets and Mysteries,” which was featured on the front page of the Game Narrative Summit site.

occult game design

Occult Game Design

I’ll be adding more information on each of these projects in the near future.