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	<title>Game Magic &#187; video</title>
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	<description>Putting the Magic Back in Magic Systems</description>
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		<title>Video: New Arcana Manor build</title>
		<link>http://designingquests.com/?p=329</link>
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		<pubDate>Sat, 30 May 2009 19:33:08 +0000</pubDate>
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				<category><![CDATA[Arcana Manor]]></category>
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		<category><![CDATA[programming]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[interface]]></category>
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		<description><![CDATA[As promised, here is a short video of the newest build of Arcana Manor. This build features some experiments with a new spell interface, including a rotating 3d tarot deck and a hexagram gui with jewel buttons that summon magical sigils with spellcasting powers. The player can also shift between first person shooter mode for [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>As promised, here is a short video of the newest build of <em>Arcana Manor</em>.</p>
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<p>This build features some experiments with a new spell interface, including a rotating 3d tarot deck and a hexagram gui with jewel buttons that summon magical sigils with spellcasting powers. The player can also shift between first person shooter mode for melee and third-person mode for cursor-based spell-casting in the interfaces. I&#8217;m using Jeff Faust&#8217;s ArcaneFX in conjunction with these interfaces to implement spell-casting effects, including a custom attack spell with my own zodiacs and rune rings and a modified levitation spell using physical zones. The build also features some custom items representing the minor arcana of the tarot deck, including an ankh wand, a glowing black sword, a cup, and a pentacle. </p>
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		<title>Quest Spaces Video</title>
		<link>http://designingquests.com/?p=18</link>
		<comments>http://designingquests.com/?p=18#comments</comments>
		<pubDate>Tue, 14 Oct 2008 02:36:48 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[quests]]></category>
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		<description><![CDATA[My friend and collaborator Kris Maxwell just finished editing a video on quest spaces in which I summarize and expand on the content of Quests, chapter one. I&#8217;m very grateful to Kris, whose work can be seen at evilcyborg.com, for his help with this video and hope that it is useful to the readers of [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>My friend and collaborator Kris Maxwell just finished editing a video on quest spaces in which I summarize and expand on the content of <em>Quests</em>, chapter one.  I&#8217;m very grateful to Kris, whose work can be seen at evilcyborg.com, for his help with this video and hope that it is useful to the readers of this blog.</p>
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