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	<title>Game Magic &#187; tarot suits</title>
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	<description>Putting the Magic Back in Magic Systems</description>
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		<title>to do list</title>
		<link>http://designingquests.com/?p=424</link>
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		<pubDate>Tue, 30 Jun 2009 03:48:37 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Arcana Manor]]></category>
		<category><![CDATA[level design]]></category>
		<category><![CDATA[tarot suits]]></category>

		<guid isPermaLink="false">http://designingquests.com/?p=424</guid>
		<description><![CDATA[To do: put a mount node on each of the four tarot objects so that they can be wielded as weapons Set up a different projectile effect for each object when it is swung/fired as a magical melee weapon Perhaps also a different particle effect that is activated for each item A room with four [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>To do: put a mount node on each of the four tarot objects so that they can be wielded as weapons</p>
<p>Set up a different projectile effect for each object when it is swung/fired as a magical melee weapon</p>
<p>Perhaps also a different particle effect that is activated for each item</p>
<p>A room with four walls, each with one of the tarot suits and a Latin word (scire, audere, velle, tacere)</p>
<p>Maybe also murals representing a man/woman doing each</p>
<p>Bridges and hallways lead out from this room to four trials/levels of knowledge, courage, will, and silence</p>
<p>A Gothic platformer, but trying to strive for Psychonauts or Ico more than American McGee&#8217;s Alice</p>
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