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	<title>Game Magic &#187; programing</title>
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	<description>Putting the Magic Back in Magic Systems</description>
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		<title>customizing spells</title>
		<link>http://designingquests.com/?p=298</link>
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		<pubDate>Sun, 24 May 2009 03:35:35 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Arcana Manor]]></category>
		<category><![CDATA[magic systems]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[magic system]]></category>
		<category><![CDATA[programing]]></category>
		<category><![CDATA[scripting]]></category>

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		<description><![CDATA[Have been working on customizing spells in ArcaneFX, a special effects program for Torque. The process of making spells is essentially advanced scripting, and I’ve managed to modify one existing spell (Light My Fire) to produce a larger and differently colored fire on the ground and the caster’s hands. I’ve also been working on modifying [&#8230;]]]></description>
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<p class="MsoNormal">Have been working on customizing spells in ArcaneFX, a special effects program for Torque.<span> </span>The process of making spells is essentially advanced scripting, and I’ve managed to modify one existing spell (Light My Fire) to produce a larger and differently colored fire on the ground and the caster’s hands.<span> </span>I’ve also been working on modifying the Great Ball of Fire spell to be an Iceball, but I keep getting a connection error.<span> </span>Jeff Faust (the designer of ArcaneFX, whose Faustian name is delightfully appropriate) offers the following help in a forum: “It&#8217;s not unusual to have to do some debugging when writing advanced scripts like this.”<span> </span>No doubt.<span> </span>I’m keeping at it.</p>
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