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	<title>Game Magic &#187; particle emitter</title>
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	<description>Putting the Magic Back in Magic Systems</description>
	<lastBuildDate>Sun, 29 Aug 2021 16:34:03 +0000</lastBuildDate>
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		<title>new Arcana Manor feature: mounted particle emitter</title>
		<link>http://designingquests.com/?p=342</link>
		<comments>http://designingquests.com/?p=342#comments</comments>
		<pubDate>Sun, 07 Jun 2009 02:47:26 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Arcana Manor]]></category>
		<category><![CDATA[magic systems]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[cursor]]></category>
		<category><![CDATA[gestural]]></category>
		<category><![CDATA[magic system]]></category>
		<category><![CDATA[particle emitter]]></category>
		<category><![CDATA[sigils]]></category>

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		<description><![CDATA[Finally, after six months, succeeded in attaching a particle emitter to the cursor. This is the beginning of a gestural magic system, since the player can now trace sigils in the air because the cursor leaves behind a trail of glowing particles (in this case, fire) which look like a will o’ the wisp. Here&#8217;s [&#8230;]]]></description>
				<content:encoded><![CDATA[<p class="MsoNormal">Finally, after six months, succeeded in attaching a particle emitter to the cursor.</p>
<p class="MsoNormal">This is the beginning of a gestural magic system, since the player can now trace sigils in the air because the cursor leaves behind a trail of glowing particles (in this case, fire) which look like a will o’ the wisp.</p>
<p class="MsoNormal">Here&#8217;s a video of the feature out of context</p>
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<p class="MsoNormal">And here&#8217;s a longer video of the complete build, with the particle emitter feature in context</p>
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<p>Interested readers might want to watch these videos in conjunction with this previous video of a recent build, which lacks the sigil drawing feature but also showcases the game&#8217;s spellcasting interfaces as they&#8217;re evolving.</p>
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