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	<title>Game Magic &#187; ogre</title>
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	<link>http://designingquests.com</link>
	<description>Putting the Magic Back in Magic Systems</description>
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		<title>Ogre model complete</title>
		<link>http://designingquests.com/?p=417</link>
		<comments>http://designingquests.com/?p=417#comments</comments>
		<pubDate>Sun, 28 Jun 2009 15:59:13 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[character design]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[ogre]]></category>

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		<description><![CDATA[Here is the complete ogre model, which I finished last night, with all of the polygon modeling steps done.  Next comes UV mapping, followed by sculpting, normal map generation, and texturing.]]></description>
				<content:encoded><![CDATA[<p>Here is the complete ogre model, which I finished last night, with all of the polygon modeling steps done.  Next comes UV mapping, followed by sculpting, normal map generation, and texturing.</p>
<p><a href="http://designingquests.com/blog/wp-content/uploads/2009/06/ogremodelcomplete.jpg"><img class="alignnone size-full wp-image-418" title="ogremodelcomplete" src="http://designingquests.com/blog/wp-content/uploads/2009/06/ogremodelcomplete.jpg" alt="" width="500" height="398" /></a></p>
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		<title>modeling an ogre</title>
		<link>http://designingquests.com/?p=414</link>
		<comments>http://designingquests.com/?p=414#comments</comments>
		<pubDate>Sun, 28 Jun 2009 15:40:48 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[character design]]></category>
		<category><![CDATA[ogre]]></category>

		<guid isPermaLink="false">http://designingquests.com/?p=414</guid>
		<description><![CDATA[For the last two days, I&#8217;ve been working on the ogre tutorial from Antony Ward&#8217;s Game Character Development. I went through two iterations of the main modeling portions of the tutorial, which entail building a torso, arms, legs, feet, and a head. The second iteration looks better than the first.]]></description>
				<content:encoded><![CDATA[<p><a href="http://designingquests.com/blog/wp-content/uploads/2009/06/goodogrewithfeet.jpg"><br />
</a><a href="http://designingquests.com/blog/wp-content/uploads/2009/06/ogregoodhead.jpg"><img class="alignnone size-full wp-image-409" title="ogregoodhead" src="http://designingquests.com/blog/wp-content/uploads/2009/06/ogregoodhead.jpg" alt="" width="500" height="398" /></a></p>
<p>For the last two days, I&#8217;ve been working on the ogre tutorial from Antony Ward&#8217;s <em>Game Character Development</em>.  I went through two iterations of the main modeling portions of the tutorial, which entail building a torso, arms, legs, feet, and a head.  The second iteration looks better than the first.</p>
<p><a href="http://designingquests.com/blog/wp-content/uploads/2009/06/goodhand.jpg"><img class="alignnone size-full wp-image-410" title="goodhand" src="http://designingquests.com/blog/wp-content/uploads/2009/06/goodhand.jpg" alt="" width="500" height="398" /></a></p>
<div id="attachment_407" style="width: 510px" class="wp-caption alignnone"><a href="http://designingquests.com/blog/wp-content/uploads/2009/06/goodogrewithfeet.jpg"><img class="size-full wp-image-407" title="goodogrewithfeet" src="http://designingquests.com/blog/wp-content/uploads/2009/06/goodogrewithfeet.jpg" alt="good ogre" width="500" height="398" /></a><p class="wp-caption-text">good ogre</p></div>
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