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	<title>Game Magic &#187; new media</title>
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	<description>Putting the Magic Back in Magic Systems</description>
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		<title>Quest syllabus</title>
		<link>http://designingquests.com/?p=98</link>
		<comments>http://designingquests.com/?p=98#comments</comments>
		<pubDate>Sun, 16 Nov 2008 22:27:51 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Quests Book]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[literature]]></category>
		<category><![CDATA[new media]]></category>
		<category><![CDATA[teaching]]></category>

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		<description><![CDATA[Please click here to download a syllabus for a college-level class based on my book Quests. I wrote Quests with many audiences in mind, and two key audiences are students and teachers within a college-level class about new media and literature, with an emphasis on game design and interactive writing. In fact, I wrote Quests [&#8230;]]]></description>
				<content:encoded><![CDATA[<p class="MsoNormal" style="text-align: left;">Please click <a href="http://designingquests.com/blog/wp-content/uploads/2008/11/questclasssyllabusv3.doc">here</a> to download a syllabus for a college-level class based on my book <em>Quests</em>.</p>
<p class="MsoNormal" style="text-align: left;">I wrote <em>Quests</em> with many audiences in mind, and two key audiences are students and teachers within a college-level class about new media and literature, with an emphasis on game design and interactive writing.  In fact, I wrote <em>Quests </em>to be sufficiently accessible and wide-ranging in its approach that teachers of many different classes could potentially use it as a textbook by adapting it to the needs of their students.  Teachers of classes with titles like &#8220;Writing for Games,&#8221; &#8220;Writing for Interactive Media,&#8221; and &#8220;Introduction to New Media&#8221; could all use the book in different ways by putting varying degrees of emphasis on its theoretical and practical components, including its tutorials and exercises.</p>
<p class="MsoNormal" style="text-align: left;">With these classes in mind, I have put together a syllabus for a class that would incorporate <em>Quests</em> as a textbook.  The class has the same title as the book, but any of the course titles listed above would work equally well.  In a syllabus divided into a the fourteen weeks of a standard college semester, I&#8217;ve assembled a set of discussion topics for each week, as well as accompanying assignments in reading, playing, and designing.</p>
<p class="MsoNormal" style="text-align: left;">I&#8217;d love to hear back if anyone finds this syllabus useful in putting together his or her own course, and I&#8217;m very willing to discuss ideas for adapting this framework to the needs of particular teachers at the college, high school, or middle school level.</p>
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