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	<title>Game Magic &#187; jeff howard</title>
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	<link>http://designingquests.com</link>
	<description>Putting the Magic Back in Magic Systems</description>
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		<title>Introduction</title>
		<link>http://designingquests.com/?p=6</link>
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		<pubDate>Wed, 08 Oct 2008 13:50:53 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Quests Book]]></category>
		<category><![CDATA[jeff howard]]></category>
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		<description><![CDATA[Hi. I&#8217;m Jeff Howard, author of Quests: Design, Theory, and History in Games and Narratives. I received my Ph.D. in English from the University of Texas at Austin in 2007. My dissertation was about Gnosticism, postmodern fiction, and computer-assisted teaching. Then, I wrote Quests, a book about strategies for designing meaningful quests in games.]]></description>
				<content:encoded><![CDATA[<p>Hi.  I&#8217;m Jeff Howard, author of <em>Quests: Design, Theory, and History in Games and Narratives</em>.  I received my Ph.D. in English from the University of Texas at Austin in 2007.  My dissertation was about Gnosticism, postmodern fiction, and computer-assisted teaching.  Then, I wrote <em>Quests</em>, a book about strategies for designing meaningful quests in games.</p>
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		<title>Quests</title>
		<link>http://designingquests.com/?p=4</link>
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		<pubDate>Wed, 08 Oct 2008 13:44:05 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Game Criticism]]></category>
		<category><![CDATA[Quests Book]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[jeff howard]]></category>
		<category><![CDATA[quests]]></category>

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		<description><![CDATA[This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset.]]></description>
				<content:encoded><![CDATA[<p>This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset.</p>
<p style="text-align: left;"><a href="http://designingquests.com/blog/wp-content/uploads/2008/10/coverart.bmp"><img class="size-medium wp-image-3 alignleft" title="coverart" src="http://designingquests.com/blog/wp-content/uploads/2008/10/coverart.bmp" alt="QuestsCoverArt" width="565" height="696" /></a></p>
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