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	<title>Game Magic &#187; demon</title>
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	<link>http://designingquests.com</link>
	<description>Putting the Magic Back in Magic Systems</description>
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		<title>modeling the demon&#8217;s horns</title>
		<link>http://designingquests.com/?p=323</link>
		<comments>http://designingquests.com/?p=323#comments</comments>
		<pubDate>Mon, 25 May 2009 15:23:22 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[Arcana Manor]]></category>
		<category><![CDATA[character design]]></category>
		<category><![CDATA[demon]]></category>

		<guid isPermaLink="false">http://designingquests.com/?p=323</guid>
		<description><![CDATA[The demon model is progressing.  Here are its horns.]]></description>
				<content:encoded><![CDATA[<p>The demon model is progressing.  Here are its horns.</p>
<div id="attachment_322" style="width: 510px" class="wp-caption alignnone"><a href="http://designingquests.com/blog/wp-content/uploads/2009/05/demonhorns.jpg"><img class="size-full wp-image-322" title="demonhorns" src="http://designingquests.com/blog/wp-content/uploads/2009/05/demonhorns.jpg" alt="modeling the horns" width="500" height="398" /></a><p class="wp-caption-text">modeling the horns</p></div>
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		<title>modeling a character</title>
		<link>http://designingquests.com/?p=310</link>
		<comments>http://designingquests.com/?p=310#comments</comments>
		<pubDate>Sun, 24 May 2009 20:49:46 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[Arcana Manor]]></category>
		<category><![CDATA[character design]]></category>
		<category><![CDATA[demon]]></category>
		<category><![CDATA[ron smith]]></category>

		<guid isPermaLink="false">http://designingquests.com/?p=310</guid>
		<description><![CDATA[After completing the modeling of the Joan of Arc tutorial, I&#8217;m now working on a model of an original character in Autodesk Softimage (formerly Softimage XSI).   Ron Smith drew some excellent orthogonals (concept sketches that are exactly proportional to each other and can be placed at 90 degree angles to be used as guides for [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>After completing the modeling of the Joan of Arc tutorial, I&#8217;m now working on a model of an original character in Autodesk Softimage (formerly Softimage XSI).   Ron Smith drew some excellent orthogonals (concept sketches that are exactly proportional to each other and can be placed at 90 degree angles to be used as guides for making a 3d model).</p>
<p>Here is the verbal description of the character that I gave Ron.</p>
<p>&#8220;Imagine a <span class="il">demon</span> summoned by Knossos, the architect, when he realized that he needed supernatural help to build his manor but did not understand just how dangerous and corrupting this help could be.  The <span class="il">demon</span> is in some ways a standard balor-type monster: large, red-skinned, winged, horned, and clawed.  He could tear a feeble architect&#8217;s head off, or his sister&#8217;s, without a second thought.  But there is something sad and thoughtful in his face, a pensively furrowed brow, a far-off look.  He has seen so many foolish humans sell their souls for so little, and even though he should be the Mephisto character in this Faustian drama, he takes no glee in the role.  He&#8217;s almost more of a genii in a lamp who has grown weary of the same 3 wishes and the way that they always destroy the wishers.  He holds a book in his hand: a giant, leather-bound, brass clamped tome, which is the Necronomicon-like architect&#8217;s notebook that will be so central to the unfolding of the manor&#8217;s mystery.  Eliza will be forced to summon this creature in order to find out what happens to her brother, but in doing so she takes all the risks of a conjurer, because the answers that demons give are never straightforward and they may turn on their captor at any moment if there is some slip-up in the ritual, some edge of the magic circle that isn&#8217;t drawn in fully.  So this character should look supremely ambiguous: pissed and menacing, but potentially helpful, depending on how skillful our player turns out to be.&#8221;</p>
<p>And here are Ron&#8217;s orthogonals:</p>
<p><a href="http://designingquests.com/blog/wp-content/uploads/2009/05/demon_orthogonals2.jpg"><img class="alignnone size-full wp-image-314" title="demon_orthogonals2" src="http://designingquests.com/blog/wp-content/uploads/2009/05/demon_orthogonals2.jpg" alt="" width="500" height="265" /></a></p>
<p>And here are the orthogonals placed onto grids as guide images in Softimage.  I&#8217;m currently modeling one of the demon&#8217;s legs.</p>
<p><a href="http://designingquests.com/blog/wp-content/uploads/2009/05/demonmodelleg.png"><img class="alignnone size-full wp-image-315" title="demonmodelleg" src="http://designingquests.com/blog/wp-content/uploads/2009/05/demonmodelleg.png" alt="" width="500" height="398" /></a></p>
<p>Here is a shot of further progress, including the demon&#8217;s haunches, torso, and shoulders.</p>
<p><a href="http://designingquests.com/blog/wp-content/uploads/2009/05/demonmodellegshoulder.jpg"><img class="alignnone size-full wp-image-318" title="demonmodellegshoulder" src="http://designingquests.com/blog/wp-content/uploads/2009/05/demonmodellegshoulder.jpg" alt="" width="500" height="398" /></a></p>
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