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	<title>Game Magic &#187; arcana manor goals</title>
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	<description>Putting the Magic Back in Magic Systems</description>
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		<title>next Arcana Manor goals</title>
		<link>http://designingquests.com/?p=348</link>
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		<pubDate>Sun, 07 Jun 2009 03:05:21 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Arcana Manor]]></category>
		<category><![CDATA[Game Ideas]]></category>
		<category><![CDATA[magic systems]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[arcana manor goals]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[features]]></category>

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		<description><![CDATA[Next Arcana Manor goals for features: Set up a control scheme using the 360 controller This will keep the magic system from becoming too unruly (a collection of chaotic key-presses) and more focused around a set of core mechanics Fix melee system so that the sword can swing more than one time Implement &#8220;platforms that [&#8230;]]]></description>
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<p class="MsoNormal">Next Arcana Manor goals for features:</p>
<p class="MsoNormal">
<p class="MsoNormal">Set up a control scheme using the 360 controller</p>
<p class="MsoNormal">This will keep the magic system from becoming too unruly (a collection of chaotic key-presses) and more focused around a set of core mechanics</p>
<p class="MsoNormal">
<p class="MsoNormal">Fix melee system so that the sword can swing more than one time</p>
<p class="MsoNormal">
<p class="MsoNormal">Implement &#8220;platforms that move&#8221; for TGEA 1.7.1 using Windiff</p>
<p class="MsoNormal">
<p class="MsoNormal">Correlate spell-casting with platform movements via settransform function or applyimpulse</p>
<p class="MsoNormal">
<p class="MsoNormal">Finish modeling demon</p>
<p class="MsoNormal">
<p class="MsoNormal">Begin to script more spells</p>
<p class="MsoNormal">Script power-up mechanic for tarot items</p>
<p class="MsoNormal">
<p class="MsoNormal">Work on first-person spell-casting (such as casting animations for hands, effects that don&#8217;t require selectrons to target but work as projectiles as in Oblivion, effects that don&#8217;t depend on a zodiac</p>
<p class="MsoNormal">or make the zodiac vertical</p>
<p class="MsoNormal">or displace it in front of the player</p>
<p class="MsoNormal">
<p class="MsoNormal">Put more enemies into the game, make them customizable</p>
<p class="MsoNormal">
<p class="MsoNormal">Put music in background (e.g. Danse Macabre)</p>
<p class="MsoNormal">
<p class="MsoNormal">
<p class="MsoNormal">
<p class="MsoNormal">
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