<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Game Magic &#187; Add new tag</title>
	<atom:link href="http://designingquests.com/?feed=rss2&#038;tag=add-new-tag" rel="self" type="application/rss+xml" />
	<link>http://designingquests.com</link>
	<description>Putting the Magic Back in Magic Systems</description>
	<lastBuildDate>Sun, 29 Aug 2021 16:34:03 +0000</lastBuildDate>
	<language>en-US</language>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=3.8.38</generator>
	<item>
		<title>New team member Shaun Walsh</title>
		<link>http://designingquests.com/?p=234</link>
		<comments>http://designingquests.com/?p=234#comments</comments>
		<pubDate>Tue, 10 Mar 2009 01:57:03 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Game Ideas]]></category>
		<category><![CDATA[Add new tag]]></category>
		<category><![CDATA[Arcana Manor]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[team]]></category>

		<guid isPermaLink="false">http://designingquests.com/?p=234</guid>
		<description><![CDATA[Shaun Walsh, an experienced programmer in the process of learning Torque, has graciously agreed to be on the Arcana Manor.  Shaun is interested in conceptual code design, i.e. planning out how to implement various features, such how to program a magic system in which the player will trace runes and sigils on the screen to [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Shaun Walsh, an experienced programmer in the process of learning Torque, has graciously agreed to be on the Arcana Manor.  Shaun is interested in conceptual code design, i.e. planning out how to implement various features, such how to program a magic system in which the player will trace runes and sigils on the screen to produce various magical effects.  This is a tremendous addition to the team given the difficulty of programming and how slow I am at learning it. <img src="http://designingquests.com/blog/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </p>
<p>Shaun has experience in Php, C/C++/C#, VisualBasic, and a host of other languages.  As an example of his coding facility, here is what he was able to come up with very quickly regarding the implementation of the mechanic for tracing runes:</p>
<p>&#8220;<span style="font-size: 11pt; color: #1f497d;">So, this wouldn’t be an overnight project by any means. Your drawing of the spells to the screen is interesting. Castlevania for the DS had the same concept, but they had built in functionality for that. How it would work is you would have to have a file that stored 2d coordinates of the first mouse click on the screen (where he starts drawing) and then does a match function to determine the roundabout next point he would have to draw to, something like a direction map. Heres an examples</span></p>
<p><span style="font-size: 11pt; color: #1f497d;"> </span></p>
<p><span style="font-size: 11pt; color: #1f497d;">User starts drawing at 25,25</span></p>
<p><span style="font-size: 11pt; color: #1f497d;">So, the computer would figures the next point is 25 points lower, and 30 points to the right so the next cord would be 50,55. Then it would go onto the next point. The file would look like this</span></p>
<p><span style="font-size: 11pt; color: #1f497d;">0: +25,+30 (this is actually the second point)</span></p>
<p><span style="font-size: 11pt; color: #1f497d;">1: +25, -30 </span></p>
<p><span style="font-size: 11pt; color: #1f497d;">2: -25, -30</span></p>
<p><span style="font-size: 11pt; color: #1f497d;">3: -25, +30</span></p>
<p><span style="font-size: 11pt; color: #1f497d;">4: END_SPELL</span></p>
<p><span style="font-size: 11pt; color: #1f497d;">This would make a pyramid drawing. You would obviously have to make a buffing system that would make use of extreme math cause the user wouldn’t be able to click EXACT coordinates. I would think the closer he is to exact, the more critical the spell is. Obviously, some of the marks he would be drawing would be more complicated, but that’s just a basic concept.&#8221;</span></p>
<p>Something like that would have taken me hours to figure out, which shows why recruiting team members if important.  Welcome aboard, Shaun.</p>
]]></content:encoded>
			<wfw:commentRss>http://designingquests.com/?feed=rss2&#038;p=234</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>
