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	<title>Comments on: Castlevania, Legacy of Kain, and the Gothic in Gaming</title>
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	<link>http://designingquests.com/?p=49</link>
	<description>Putting the Magic Back in Magic Systems</description>
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		<title>By: kris</title>
		<link>http://designingquests.com/?p=49&#038;cpage=1#comment-9</link>
		<dc:creator><![CDATA[kris]]></dc:creator>
		<pubDate>Mon, 27 Oct 2008 22:43:08 +0000</pubDate>
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		<description><![CDATA[I don&#039;t know if it was just your post, nostalgia, or the fever dreams I have been havig of late, but something prompted me to actually track down and order a copy of Realms of the Haunting on eBay. Now I will force you to play it.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t know if it was just your post, nostalgia, or the fever dreams I have been havig of late, but something prompted me to actually track down and order a copy of Realms of the Haunting on eBay. Now I will force you to play it.</p>
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		<title>By: Kris</title>
		<link>http://designingquests.com/?p=49&#038;cpage=1#comment-8</link>
		<dc:creator><![CDATA[Kris]]></dc:creator>
		<pubDate>Fri, 24 Oct 2008 20:57:23 +0000</pubDate>
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		<description><![CDATA[&quot;Realms of the Haunting&quot; stands out in my mind for being a fairly creepy gothic action/adventure for the PC. I believe it was from the DOOM era, which means it is probably unplayable these days (both technically and aesthetically), but i remember staying up nights working through its interdimensional, Lovecraftian mystery. I especially liked it because there was a pretty good chance that the whole thing was a paranoid hallucination - shades of Eternal Darkness. It also felt like a spiritual predecessor to Undying, with its macabre themes and FPS-style action.]]></description>
		<content:encoded><![CDATA[<p>&#8220;Realms of the Haunting&#8221; stands out in my mind for being a fairly creepy gothic action/adventure for the PC. I believe it was from the DOOM era, which means it is probably unplayable these days (both technically and aesthetically), but i remember staying up nights working through its interdimensional, Lovecraftian mystery. I especially liked it because there was a pretty good chance that the whole thing was a paranoid hallucination &#8211; shades of Eternal Darkness. It also felt like a spiritual predecessor to Undying, with its macabre themes and FPS-style action.</p>
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