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	<title>Comments on: New gameplay footage (music, telekinesis, invisibility, planets)</title>
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	<link>http://designingquests.com/?p=434</link>
	<description>Putting the Magic Back in Magic Systems</description>
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		<title>By: Jeremy</title>
		<link>http://designingquests.com/?p=434&#038;cpage=1#comment-1680</link>
		<dc:creator><![CDATA[Jeremy]]></dc:creator>
		<pubDate>Thu, 07 Jan 2010 23:06:50 +0000</pubDate>
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		<description><![CDATA[Magic system reminds me a little of the Arx Fatalis or the Glyph system in Dawn of Sorrow though the musical note spin is nice.  It appears the game has some lag issues (or the video just lags) you may want to consider a clipping range so you don&#039;t have to draw everything (you may already have this but it seemed like you could see way off into the distance).  But over all I have to say I am damn impressed never thought I would see a game being built by the English Major that lived next door.]]></description>
		<content:encoded><![CDATA[<p>Magic system reminds me a little of the Arx Fatalis or the Glyph system in Dawn of Sorrow though the musical note spin is nice.  It appears the game has some lag issues (or the video just lags) you may want to consider a clipping range so you don&#8217;t have to draw everything (you may already have this but it seemed like you could see way off into the distance).  But over all I have to say I am damn impressed never thought I would see a game being built by the English Major that lived next door.</p>
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