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	<title>Comments on: New team member Shaun Walsh</title>
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	<description>Putting the Magic Back in Magic Systems</description>
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		<title>By: Konrad Kiss</title>
		<link>http://designingquests.com/?p=234&#038;cpage=1#comment-134</link>
		<dc:creator><![CDATA[Konrad Kiss]]></dc:creator>
		<pubDate>Tue, 10 Mar 2009 09:18:00 +0000</pubDate>
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		<description><![CDATA[Congratulations to Shaun for joining this project, looks very interesting.

I think instead of storing coordinates, you would be better off storing directions (with great approximation (range) allowing for an offset on the y coord - can&#039;t expect the player to draw something exactly in the heat of battle) and measure the length of directions when the direction changes.

Above a minimum size, any size glyph could be accepted - so it is independent of drawn glyph sizes, but more importantly - screen resolutions.

Good luck! This topic looks really interesting, I&#039;m looking forward to your next GG blog!]]></description>
		<content:encoded><![CDATA[<p>Congratulations to Shaun for joining this project, looks very interesting.</p>
<p>I think instead of storing coordinates, you would be better off storing directions (with great approximation (range) allowing for an offset on the y coord &#8211; can&#8217;t expect the player to draw something exactly in the heat of battle) and measure the length of directions when the direction changes.</p>
<p>Above a minimum size, any size glyph could be accepted &#8211; so it is independent of drawn glyph sizes, but more importantly &#8211; screen resolutions.</p>
<p>Good luck! This topic looks really interesting, I&#8217;m looking forward to your next GG blog!</p>
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