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	<title>Game Magic &#187; Videos</title>
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	<link>http://designingquests.com</link>
	<description>Putting the Magic Back in Magic Systems</description>
	<lastBuildDate>Sun, 29 Aug 2021 16:34:03 +0000</lastBuildDate>
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		<title>New gameplay footage (music, telekinesis, invisibility, planets)</title>
		<link>http://designingquests.com/?p=434</link>
		<comments>http://designingquests.com/?p=434#comments</comments>
		<pubDate>Mon, 27 Jul 2009 14:43:38 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[Arcana Manor]]></category>
		<category><![CDATA[magic systems]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[colors]]></category>
		<category><![CDATA[invisibility]]></category>
		<category><![CDATA[magic system]]></category>
		<category><![CDATA[orbs]]></category>
		<category><![CDATA[tarot]]></category>
		<category><![CDATA[tones]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://designingquests.com/?p=434</guid>
		<description><![CDATA[I just posted two new videos of gameplay footage from the most recent build of Arcana Manor (7-27-09). The video has two parts. The first part demonstrates several new features, including: musical tones that correspond to colors and planets in the magic system, mountable weapons based on the tarot suits, elemental projectiles flung from melee [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>I just posted two new videos of gameplay footage from the most recent build of Arcana Manor (7-27-09).</p>
<p>The video has two parts.</p>
<p><span>The first part demonstrates several new features, including:<br />
musical tones that correspond to colors and planets in the magic system,<br />
mountable weapons based on the tarot suits,<br />
elemental projectiles flung from melee weapons,<br />
weapon cycling,</span><br />
guard bots with basic AI,<br />
<span>an invisibility spell,<br />
a demon model with flame effects from a procedural shader </span></p>
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<p>The second part showcases these features:</p>
<p>a spell interface based on tarot cards<br />
Moving platforms<br />
A telekinesis spell<br />
Collectible orbs whose colors and associated musical tones correspond to the seven planets of the ancients<br />
A color-based and tonal magical interface corresponding to the orbs</p>
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			<wfw:commentRss>http://designingquests.com/?feed=rss2&#038;p=434</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>new Arcana Manor feature: mounted particle emitter</title>
		<link>http://designingquests.com/?p=342</link>
		<comments>http://designingquests.com/?p=342#comments</comments>
		<pubDate>Sun, 07 Jun 2009 02:47:26 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Arcana Manor]]></category>
		<category><![CDATA[magic systems]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[cursor]]></category>
		<category><![CDATA[gestural]]></category>
		<category><![CDATA[magic system]]></category>
		<category><![CDATA[particle emitter]]></category>
		<category><![CDATA[sigils]]></category>

		<guid isPermaLink="false">http://designingquests.com/?p=342</guid>
		<description><![CDATA[Finally, after six months, succeeded in attaching a particle emitter to the cursor. This is the beginning of a gestural magic system, since the player can now trace sigils in the air because the cursor leaves behind a trail of glowing particles (in this case, fire) which look like a will o’ the wisp. Here&#8217;s [&#8230;]]]></description>
				<content:encoded><![CDATA[<p class="MsoNormal">Finally, after six months, succeeded in attaching a particle emitter to the cursor.</p>
<p class="MsoNormal">This is the beginning of a gestural magic system, since the player can now trace sigils in the air because the cursor leaves behind a trail of glowing particles (in this case, fire) which look like a will o’ the wisp.</p>
<p class="MsoNormal">Here&#8217;s a video of the feature out of context</p>
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<p class="MsoNormal">And here&#8217;s a longer video of the complete build, with the particle emitter feature in context</p>
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<p>Interested readers might want to watch these videos in conjunction with this previous video of a recent build, which lacks the sigil drawing feature but also showcases the game&#8217;s spellcasting interfaces as they&#8217;re evolving.</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Video: New Arcana Manor build</title>
		<link>http://designingquests.com/?p=329</link>
		<comments>http://designingquests.com/?p=329#comments</comments>
		<pubDate>Sat, 30 May 2009 19:33:08 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Arcana Manor]]></category>
		<category><![CDATA[magic systems]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[magic system]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://designingquests.com/?p=329</guid>
		<description><![CDATA[As promised, here is a short video of the newest build of Arcana Manor. This build features some experiments with a new spell interface, including a rotating 3d tarot deck and a hexagram gui with jewel buttons that summon magical sigils with spellcasting powers. The player can also shift between first person shooter mode for [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>As promised, here is a short video of the newest build of <em>Arcana Manor</em>.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/w1RBMKf2rrg&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/w1RBMKf2rrg&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object><em></em></p>
<p>This build features some experiments with a new spell interface, including a rotating 3d tarot deck and a hexagram gui with jewel buttons that summon magical sigils with spellcasting powers. The player can also shift between first person shooter mode for melee and third-person mode for cursor-based spell-casting in the interfaces. I&#8217;m using Jeff Faust&#8217;s ArcaneFX in conjunction with these interfaces to implement spell-casting effects, including a custom attack spell with my own zodiacs and rune rings and a modified levitation spell using physical zones. The build also features some custom items representing the minor arcana of the tarot deck, including an ankh wand, a glowing black sword, a cup, and a pentacle. </p>
]]></content:encoded>
			<wfw:commentRss>http://designingquests.com/?feed=rss2&#038;p=329</wfw:commentRss>
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		</item>
		<item>
		<title>Small Arcana Manor prototype</title>
		<link>http://designingquests.com/?p=109</link>
		<comments>http://designingquests.com/?p=109#comments</comments>
		<pubDate>Wed, 19 Nov 2008 15:13:10 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Game Ideas]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://designingquests.com/?p=109</guid>
		<description><![CDATA[Below is a video of a small, rough prototype of one area Arcana Manor. I prototyped this section in the Unreal2 Editor a week or two ago and have since been working in Torque X. This video represents an extremely early stage of the process, intended only as a reference to illustrate the visual and [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Below is a video of a small, rough prototype of one area Arcana Manor.  I prototyped this section in the Unreal2 Editor a week or two ago and have since been working in Torque X.  This video represents an extremely early stage of the process, intended only as a reference to illustrate the visual and spatial aesthetic for which I&#8217;m aiming.</p>
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			<wfw:commentRss>http://designingquests.com/?feed=rss2&#038;p=109</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Quest Spaces Video</title>
		<link>http://designingquests.com/?p=18</link>
		<comments>http://designingquests.com/?p=18#comments</comments>
		<pubDate>Tue, 14 Oct 2008 02:36:48 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[quests]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://designingquests.com/?p=18</guid>
		<description><![CDATA[My friend and collaborator Kris Maxwell just finished editing a video on quest spaces in which I summarize and expand on the content of Quests, chapter one. I&#8217;m very grateful to Kris, whose work can be seen at evilcyborg.com, for his help with this video and hope that it is useful to the readers of [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>My friend and collaborator Kris Maxwell just finished editing a video on quest spaces in which I summarize and expand on the content of <em>Quests</em>, chapter one.  I&#8217;m very grateful to Kris, whose work can be seen at evilcyborg.com, for his help with this video and hope that it is useful to the readers of this blog.</p>
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		<slash:comments>8</slash:comments>
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